Play More Math, Play Quixx!

I discovered Quixx while looking for another math-centric game called Secret Code 13+4 (which we reviewed in a past issue). Of course the store had sold out of Secret Code. I was disappointed that the game I had come to the store to purchase wasn’t there, but I was resolute to find some math-centric/ strategy games that I could play with my daughter immediately. At the time she was about 1/2 year behind grade level in her math skills, hence my sense of urgency to get her interacting with math in her life outside of academics was high.

While I was perusing the game aisle, my eyes fell on a small box containing the game, Quixx. I’ll admit that it was not the game packaging that drew me in, but the sticker that said “Mensa Select Award.” If it was good enough for Mensa, it was good enough for us and not knowing much more than that, I purchased the game.

Normally when I take this kind of purchase risk, I am rewarding with a snubbing of said item by my daughter, especially when it falls into “this will be so good for you” category which this game certainly did. But, to my surprise, when I left my daughter with her babysitter that night, they had not only opened and played Quixx but really enjoyed it. Enjoyed it to the point of each time the babysitter came to watch my daughter, they played Quixx and had a running tally of who was the reigning Quixx champ.

Sound like Quixx could be a good fit for your family? Here’s how to play:

Each player gets a score sheet (you will also need a pen or pencil to mark up the score sheet). Incidentally, gamewright, the company that makes Quixx, sells extra packs of score sheets, this is how confident they are that you will play it so much you’ll run out of score cards.

Each row on the score card corresponds to one of the 4 colored dice that comes with the game, more on this correlation shortly.

The first player rolls all 6 dice (4 colored dice, 2 white dice) and takes these two actions in the following order.

First, the player who just rolled the dice adds up the dots on the two white dice together and announces the sum out loud. The rest of the players at this time have the option to cross out the number that was announced in any one of the colored-rows on their score card. Here is the hitch, and where the strategic thinking comes in. Numbers must be crossed out from left to right, and you do not have to begin with the number farthest to the left– however if you skip any numbers in the row, you cannot cross them out later. You ALWAYS cross out numbers in a left to right direction.

Second, the player who just rolled the dice can (not doesn’t HAVE to) add the dots of ONE of the white die together with any ONE of the colored dice and cross out the number corresponding to this sum in the color row that matches the chosen color die.

If, after the two actions are taken, the player that rolled the dice doesn’t or can’t cross out at least one number on their score sheet, that player has to make an X in one of the penalty boxes on the score sheet. Each time a player needs to do this, 5 points is taken away from their point total at the end of the game.

The following players repeat the above actions until all the players have gone which ends one round of game play.

If a player while wanting to cross out a number that is in play that is located at the extreme right of a colored row, the player must have first crossed out a minimum of 5 numbers in that row. If this is the case and the number on the extreme row is crossed out then the player can lock that row by crossing off the lock symbol next to the row. This action locks the colored row off to ALL players and numbers in that row can no longer be crossed out in the future rounds. The die that is the same color as the locked row is removed from game play.

The game ends as soon as a player has crossed off a 4th penalty box or as soon as two colored dice have been removed from game play.

Each player tallies their points according to the table on the bottom of the score card being sure to subtract the penalties incurred during the course of the game. The player with the highest score wins!

For players ages 8+

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